Year 3 and 4
Worksheet Dewey Decimal Labeling 1 Download and save this worksheet to your class folder. Call it 'your name'+ Dewey label. Open the document in MS Word. Use the Shape Tool and select the Text box. Draw text boxes inside the six boxes then label it with the correct Dewey number. Use the information on the web page, Order in the Library 1, to help you. Save and print to the Library printer when you are finished. |
Year 3 and 4
Worksheet Shelve It 1 Download and open the worksheet. Write your name on the worksheet by clicking twice on the line after "name" and typing. (Don't forget a Capital letter starts your name!) Drag and drop the six books into the bookshelf in the correct Dewey order. Use the numbers and letters on the spine to help you. Print your page to the library printer. Shade the objects in the picture and give your work to the teacher. |
Put a few virtual Dewey Decimal books on shelves in correct order. Start at the Expert level and work your way up to Super Genius.
Dewey Basketball
What to do:
Task 1
Compiling a master list of nonfiction for the game:
Now you are ready to play!
What to do:
Task 1
Compiling a master list of nonfiction for the game:
- Search the library and find ten nonfiction books from different Dewey classifications with your partner.
- Take them to your computer in the computer room.
- Open Microsoft Office and create a table in landscape orientation, 2 columns and 5 rows.
- Using Table properties make the Row height 2.5cm and the Cell's Vertical alignment centred.
- Choose a font and size that will be easy to read.
- Type the title of the book, the Dewey number and the main subject e.g. gold rush, computers, dinosaurs...
- Return your 10 books correctly to the shelves.
- Save your work in your Class Folder as "Yournames+fictionbingo" and print the sheet for the teacher.
- Read the List of the main Dewey Headings and Subheadings or the Dewey Categories on the previous webpage.
- Using your library book in your folder, copy the 10 Dewey headings and their broad categories. You may use this information in the game.
- Play the game.
- Form a team of 8 - 10 students
- Each team takes turns answering a question.
- If the team answers correctly. they have the opportunity to score a basket on the library wall. The other team selects a player to catch a rebound if the basket is not scored. The rebound team may then answer the question correctly and attempt the basket.
- The questions are sourced from Task 1 game card and may be the title of a book or a subject. The answer will be a Dewey number e.g. 100, 200, 300....900.
Now you are ready to play!
Searching the library
Steps to use when researching - click the rocket.
Plan | Search | The Web | Take Notes | Use | Report | Glossary
Steps to use when researching - click the rocket.
Plan | Search | The Web | Take Notes | Use | Report | Glossary